The heroine will start her new adventure in Southern Mexico, the developers unveiled, and will continue the journey throughout the never-before explored Underworlds.
The developers won’t talk much more about the story of the game, but instead chose to stress out that they "developed a hybrid lighting model that combines dynamic lights with carefully created light maps to make our world look stunning in ways that none of the available methods could achieve alone."
Still, it’s still unclear whether we’re talking about a completely new graphics engine or just a re-worked one.
Tomb Raider Underworld is currently scheduled to be released next year on just three platforms: Xbox 360, PlayStation 3 and Windows PC.