The game allowed a gameplay with a significant depth, giving players numerous ways to forget about their real life while taking care of their virtual realm. However, Will Wright decided at some point that simple is better and, most important, bigger. Bigger in terms of sales, of course.
The Sims and Spore creator recently confessed to MTV Multiplayer:
“We were very focused, if anything, on making a game for more casual players. Spore has more depth than, let’s say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around 90, and something like Half-Life, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of Half-Life.”
He’s right, except for the fact that Half-Life is actually a game you’d like to play.