Microsoft Adds New Anti-Piracy Solution To Games For Windows Live
Microsoft is, as always, eager to fight piracy and claims that the new anti-piracy solution is a major step forward in its war against the patch-eyed digital buccaneers.
March 25, 2009
In addition to anti-piracy efforts, the new update features an in-game marketplace and a new requirement: one must authenticate oneself for online play:
- Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play
- In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience
- Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC