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Microsoft Adds New Anti-Piracy Solution To Games For Windows Live
Published on Games  |  March 25, 2009, 10:58

Microsoft is, as always, eager to fight piracy and claims that the new anti-piracy solution is a major step forward in its war against the patch-eyed digital buccaneers.

“This update and other features currently in development represent a tipping point in the evolution of Games for Windows – LIVE as a leading online PC gaming network,” said Ron Pessner, general manager of Games for Windows – Live. “In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry’s best connected gaming experiences through the Live service.”

In addition to anti-piracy efforts, the new update features an in-game marketplace and a new requirement: one must authenticate oneself for online play:

- Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play
- In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience
- Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC



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