Dubbed Six Days in Fallujah, the Atomic Games-developed title managed to gain itself an infamous aura, especially in the US. American soldiers and their families proved to be very vocal about the issue, thus getting Konami to give entirely on the project:

"After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and email, we decided several days ago not to sell it," stated a Konami  PR representative. "We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."

Speaking from a moral point of view, Konami should’ve pushed forward with the release. That is, if they thought they had a good game and, most important, a game that depicted events in a realistic fashion. After all, this could be a way to deter youngsters from rushing off to war, even though they still don’t have a real clue about how’s life in the first line.

Then again, this is all about the money. Public protests might’ve carved a big hole in Konami’s pocket, especially since titles based on recent events have a tendency to be crappy.

It remains to be seen if Atomic Games will seek another publisher for its game or if the studio will just give up on it as well.