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Dawn of War II Patch Coming Today
Published on Games  |  April 13, 2009, 9:24

A new update is on its to further fix things with Relic’s Dawn of War II. The 1.2.1 patch comes with the usual tweaks, but also packs a new six-player map dubbed Tiber Outpost

Additionally, the patch fixes an issue where players were awarded a win in Ranked multiplayer matches after modifying local files, as well as an issue where campaign completion achievements were sometimes not awarded

In the Matchmaking department, the patch solves a problem with automatching code and kills any possibility of players with mismatched data to be grouped together.

Still, the bulk of fixes is in the PvP Gameplay area:

- Implemented final fixes for the Population Cap issue as noted in Patch 1.1.3. This included reverting the temporary changes made in Patch 1.1.3.
- Tyranid Warrior Adrenal Gland upgrade damage reduced from 52 to 40
- Energy Shields no longer regenerate while active – This includes the Zoanthrope, Falcon, Hive Tyrant, Warlock, Force Commander, Mekboy and Techmarine
- Energy Shield conversion modifier reduced from .2 to .25
- Energy Shields now have an 8 second toggle on / toggle off time.
- Falcon Energy regeneration reduced from 3 to .5
- Melee damage reduction versus Rippers reduced from .25 to .3
- Zoanthrope Focus Blast now immobilizes vehicles for 12 seconds from 15
- Guardian Battle Equipment cost increased to 50/15 from 40/10
- Carnifex cost increased to 600/135 from 550/125
- Tactical Sergeant's melee special attack reduced to 28 from 50
- "And They Shall Know No Fear" now debuffs Tactical Marine melee damage by .6
- Spore Mines can no longer enter Ravener Tunnels and Webway Gates
- Warp Spider deathspinner damage increased from 20 to 30
- Warp Spider Exarch dual deathspinner damage increased from 30 to 35


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